Tuesday, October 24, 2006

Chapter 9: Timeout

Quote/Question/Theory of the day:
"Dear Kim,Kamustang bakasyon mo?
Ako heto pa rin nababato"

Hi - Eastwood. movie.
Lo - bagal ng net :|

The mark of a good RPG for me is when it still has time for good mini-games. I SO love mini-games. More than half my playing time is in mini-games. From cards to gummi ships to elaborate strategy games, it's just so nice to have a healthy distraction midgame. It relaxes you from the stresses of boss battles and item hunting. Sure, you stop levelling up a bit, but you also get to get your mind off the game. If you play to win too much, the game becomes less fun and more of a chore. Once in a while, it's nice to forget about the game, forget about that elusive secret weapon or unbeatable boss. Sit back, relax, and let Tidus shoot some half-court goals XD

This is it. Sembreak. The only time of the year where one can really sit back, relax and forget about everything. No math, no foreign lang, no chem or majors (yet), no nothing. Just fun. It's a healthy and much needed respite from all the stresses of the past sem. Sure, you aren't studying, learning in school and preparing for the next sem... but who cares? We have a sembreak to get our minds out off academics. If you study too much, it becomes less fullfilling and more boring. Once in a while, it's nice to forget about school, forget about that elusive uno/4 or whatever goal you're chasing. So sit back and relax. Get lots of sleep, go out for a drink or a movie, play some basketball, Dota or Counterstrike or whatever. I know you want to.

I know I do :)

Tuesday, October 17, 2006

Chapter 8: Insert Disc 2

Quote/Question/Theory of the day:
"Like VC said, It's over"

Hi - tapos na, period
Lo - boooored :|

In the "old" days of the PS1 (and not the slim, portable one. the fat grey one), most RPGs came in more than one CD. FF7 to 9 came in 3 or 4 discs, Xenogears came in 2 discs, and even Parasite Eve (not exactly an RPG, but one of my fave games) came in a double-disc. Because of this, the story had to be cut, or interrupted, at one point. You could usually sense when you'd need to change the CD, but it was usually a "bitin" feeling. A mix of "...That's it?" and "Awww... It's over..." and "I'm excited!" It's a feeling of acomplishment and anticipation. You're happy that one CD is over, and bracing yourself for the next part. However, unless you're making a speed record, it's also a time to stop and rest a bit. You think of the things you've done, the things you've missed (and might not get back. booo), and the things that's about to be done. But for now, save the game, stand up, stretch a bit and rest your eyes. You've earned it.

In the "old" days of Grade School and High School, finishing a quarter/term wasn't really a big thing. It's just one big roadblock, because just a few days after that, it's work again. There's not much feeling of accomplishment, since... I dunno... It's not as emotional as a college sem. A HS term is not as draining, stressful and emotional as a college sem, I'd think most of us agrees. And as such, the time after the finals is such a... happy experience. Goodbye to the friggin profs and memorable classmates. Hello 3/4 week sembreak! But for now, it's a time to think. Think of what I've done the past sem, what I didn't do (and still want to do), and what I'm gonna do the next sem. Finishing a sem is something to be proud about, but it's not something to be overly fullfilled about. Still got a long ways to go. But for now, store your books somewhere, forget about acads, go out, and rest a bit. We've earned it.

Excited about the sembreak, excited about next sem, excited about college.
Yeah

Sunday, October 15, 2006

Chapter 7: Showtime

Quote/Question/Theory of the day:
"I hope my feet don't fail me now"

Hi - sleeeeeeeep. mmmm...
Lo - headache. argh...

Wow. It's been a long time since my last post. Soreh! :)

Anyways, one of the most exciting parts in an RPG is the boss battle. From the first boss to the final boss to the hidden boss, it's always a special feeling. It's a mixture of "I'ma beat yo ass!" and "Oh my... what if I lose?..." All those hours of leveling up, getting the right equipment, learning the right skills and stocking up the right potions get tested. You get to see if what you've done the past few hours will pay off. You either go all out, or you fail. Give it your all, or get screwed. Either way, you can't go around it. For the game to continue, you have to beat the boss. So, check your level, check your items, say a little prayer, and jump right in. I'm sure you've levelled up enough, right? Right?

From grade school, to high school and here in college, taking the exams/finals are always... special. It's not something you really get excited over, but you look forward to it. You prepare for it, study long for it, and make sure that you won't get screwed by it. Did I get my facts straight? Did I memorize my formulas enough? Do I have enough essay ideas? Prepared or not, there's no going around the finals (well, unless you're exempted. That's a different story). You pass, or you fail. Either way, you give it your all. For your schooling to continue, you have to pass. You have to own it. So, you check your facts, check your formulas, say a little prayer, and jump right in. Finals, here I come.

Saturday, September 23, 2006

Chapter 6: Respite

Quote/Question/Theory of the day:
"Only those who will risk going too far can possibly find out how far one can go"

Hi - Basket!
Lo - supressing emo-ness XD

One of the parts I hate in an RPG is when you have a huge gap between save points. Not that you have to finish a gauntlet of bosses just to be able to save your game (that's another story). It's either a) the physical distance between saves is really huge, like in the 1st part of FF3, b) you have to do a whole lot of tasks just to reach the next save, like... somewhere in FF10 where you need to solve some puzzles involving conveyorbelts and stones or c) there's a whole lot of FMVs in between, like in the start of Valkeryie Profile (now THAT's a real long starting sequence). I hate those since they give little or no space to rest. Sure you can pause the game, but only for so long. You have to force yourself to push on and play, no matter how tired or bored you are. If you get killed, or if something bad happens, you'd be force to start all over again. But, once you reach that oh-so-lovely save point, all the stress get relieved. You now have the luxury to rest, be refreshed, and remove the jaded-ness that playing has given you. Sooner or later, you're bound to pick up the controller and get on with it.

One of the things I also hate is when I don't get any time to rest. Not that it's hell week (that's another story), it's just that there's so much things to do, and stuff going on. Never-ending schoolwork, group works, projects and the usual study load. Add the social life factor in, and you have a very busy guy. With so much going on, I'm surprised that I soldier on, and just keep going. Well, if I gave up then I'd be dead, figuratively or literally. When you give up now, it's game over, and you'd have to start all over again... if you'd still be given a chance. And hey, once you get everything overwith, and you get some breathing space, enjoy it, cherish it, maximize it. Rest, get refreshed, get everything in order, cause whether you like it or not, life's gonna pick you up and nudge you to get on with it.

Who am I to resist a little R&R? I need it. But I won't overdo it. You think I'd stop living this amazing game called life?

Sunday, September 17, 2006

Evolution

Quote/Question/Theory of the day:
"The only thing constant is change"

Hi - 12hr sleep. yeah
Lo - not being productive. demet ><

Almost every Aboy I've talked to, especially Arjay, would say that college has changed people. Some have become more outgoing (me XD), more studious (alvin or friend. I haven't seen friend in a while...), more... socially active (pabis bading). Some might have even found ♥ (nikko kekeke). You might say some bloomed, while some grew in ways never imagined possible for them. In one way or another, college life and everything that comes with it has affected us in every possible way.

What's made me wonder is that... why did we change? What is it in college that has affected us? The girls (geo)? The freedom (JB)? The I-can-do-what-i've-always-wanted-to-do (yummul)? Or is it a dash of everything? I mean, college has a dash of everything. You can't pinpoint what made us into someone else. Experimentally speaking, there's too much variables involved. Or maybe... it's not college after all. It could be that we're just maturing, we're peaking. Or at least learning. After all, we've been through a whole lot of experiences, as a group or individually. And, most of us are 18, or at least pushing 18. We ain't kids anymore.

Point is, we change. Change is inevitable. It doesn't matter when or why. What matters is how, how we've changed. Did you change for better or for worse? Did you become a Super You, or a Loser You? Did you learn to sing, to dance, to talk, to stalk, to get out of your shell, to cower back into a tighter shell, to be a loner? Do you like what you've become, or becoming? If yes, then good. If not, then do something. Change is inevitable, but it's not a one shot deal. It's ongoing, it's forever.

As for me... I ain't done yet.